Welcome to the Power Game Factory version 1.0.5 Updater. This program addresses minor issues found in previous versions of Power Game Factory. Click Continue to begin the update process, or read on for details about this update.

This update provides the following enhancements to Power Game Factory version 1.0.4:

1) The Levels Window now displays backgrounds, scenery, characters, and other objects with proper masking, for an authentic preview of how semitransparent sprites will look in the actual game.
2) The compiler now optimizes game file sizes by removing unneeded level data. If a level uses background tiles, any data not related to tiles is deleted, and vice versa. The compiler also removes parallax and non-parallax background data as needed, for a significant reduction in file size.
3) In saved games, the current level and total time elapsed are now maintained accurately.
4) The Continue Saved Game Window's interface has been cleaned up. Full level names are now visible, while health bars have been removed (they disappeared on some system configurations.)
5) Power Game Factory no longer crashes if the user clicks on the desktop while one of the floating Properties window's contextual menus is open.
6) If a particular control is set to be invisible in a game's Preferences window, its value is automatically set to its default when the game launches. This prevents the program from attempting to access data that had been removed during compilation.

This update provides the following enhancements to Power Game Factory version 1.0.3:

1) The correct transitional frames are now displayed when a player with mirrored frames jumps and turns to the right in mid-air.
2) The effects of the Falling Damage property have changed; damage is no longer sustained when the character is falling at less than half of his maximum downward speed.
3) If the player can fly and has a Gravitational Acceleration Rate of 0, he now re-spawns properly instead of hovering in the air indefinitely after dying.
4) Stomping an enemy can now trigger a Being Hit character routine. Previously, only projectile impacts could trigger Being Hit routines.
5) If the No Attack Sequence When Running While Firing checkbox is not checked in the Player Sets Window or Character Sets Window, the character's leg turnover animation will no longer be reset when the Attacking while Running frame is displayed.
6) Contextual menus have been enabled for editing weapon icon masks in the Weapons Window.
7) When a character releases a child character, the parent is no longer assigned the child's dying related properties.
8) When a character tilts his weapon up or down, his animation sequence is no longer reset to the first frame. This allows for more fluid running animation sequences.  

This update provides the following enhancements to Power Game Factory version 1.0.2:

1) The player's projectile and shell casing origin Y-coordinates are now properly mirrored when a game is being tested. (This was previously corrected in version 1.0.2, but only in compiled games.)
2) When a level is resized, the user has the option to anchor the level at any one of its four corners, making it possible to expand the level in the desired direction.
3) The documentation of the Pixel Scale property has been clarified.
4) Objects are now allowed to move at greater speeds before action is taken to address perceived collision resolution errors.
5) Rapidly pressing Command-N no longer delays the Begin Game process.
6) Holding Command-Q for a long time no longer interrupts the Quit process.

This update provides the following enhancements to Power Game Factory version 1.0.1:

1) The display is automatically switched to Millions of colors as a game starts up, eliminating a problem in which the wrong level background tiles appeared when the display was set to Thousands of colors.
2) The Greenland Invasion game project has been fine-tuned; snowfall is no longer as demanding upon the CPU.
3) The player's projectile and shell casing origin Y-coordinates are now properly mirrored when updated. This allows new player sprites of different sizes to be used successfully when the "Mirror Left Frames" checkbox is checked.
4) The Error Log file now stores up to 1000 entries; it is located at ~/Library/Application Support/Power Game Factory/Power Game Factory Error Log.txt.

This update provides the following enhancements to Power Game Factory version 1.0:

1) Portions of non-tiled level backgrounds no longer disappear on large displays when scrolling to the left.
2) Power Game Factory windows are no longer restricted to 2048 pixels in width on large displays.
3) When a game is tested, the Game Test application launches from the user's Library folder, rather than from within the Power Game Factory application package. This makes it possible to assign a controller configuration to Game Test using keyboard mapping software such as USBOverdrive.
4) The appearance of the toolbar in the Levels Window has been modernized.
5) When object types are renamed, the first letter of each word in the name is now capitalized to avoid alphabetization errors.
6) The size of the audio files in the default game project have been significantly reduced.
7) Changing the name of a character type and then immediately changing it back no longer results in an error message.
8) Power Game Factory no longer hangs when trying to overwrite "open" files  within game projects that are being deleted or saved over; any problematic files are moved to the Trash.